Ys Origin today, which could have been a bad idea because I'm stressed a bit, but the navigation fail was actually amusing and I made progress despite it. Plus all the extra killing from backtracking got me a level up.

The lack of a map does bug me a bit, although the running around does seem like it'll help in the long run. Also, it'd be nice to have some sort of tips section or a quest type feature. When I first went into it, I ran around for a bit with no idea where I was up to or what to do next. Not exactly a productive use of time. Again with the lots of killing being a good thing I guess? Plus, incentive to play more often so I remember more.


Also played a bit more Terraria, but it's getting too close to my shift so I couldn't really enjoy it properly. Made a sky arena above my house for when the Eye of Cthulhu starts spawning, started working on a tunnel under the Corruption, and... that was about it. Given that it's only a small map, I suspect there won't be much past the Corruption besides the Jungles, so my next goal really needs to be setting up for Cthulhu and the worm thing. Have to see how it goes.
Played three games today, two completely new, one mostly so.

First game was only because it was in Steam's free to play list and I've never played it before and decided I needed to say I'd at least tried. The game being EverQuest. It's since been deleted from my computer. I died laughing a bit at the hideous characters in the character creation, didn't even try customising, and then proceeded to flail at bad controls and UI. Seriously ugly game on all counts.


Then I loaded up Ys Origin. This is one I grabbed a while back on a Steam sale. At the time I hurriedly grabbed the demo to play for a bit before deciding whether or not to get the game at all. Despite being dumped into a level with no clue what I was doing or how or why, I managed to work out navigation, attacks, and the puzzle, all of which are impressive achievements for me.

So far the game proper has had similar success, although the lack of healing ability really throws me off. I'm used to being able to heal during battles, and if there's a way to do that I haven't found it yet, so the boss kicked my arse quite thoroughly. I was getting frustrated enough to want to quit and come back to it later, but I hit a stubborn streak and kept going, which actually paid off! So that was pretty cool.

Navigation and puzzles are not my strong skills, so the lack of a map is really noticeable, and the amount of backtracking the puzzles require is a pain in the neck. That plus the healing thing is really my biggest negatives of the game, which totally doesn't count because it's all user failure. The game itself is adorable and well set out.


Final game was Toki Tori, a puzzle game about.... a chicken collecting eggs. I only picked it up because TotalBiscuit recommended it, and given the game that's surprising enough to take note of. So glad I did too. It's super cute, easy controls (I played it mouse only, there's also keyboard and controller options) and the puzzles are neat. I've been stumped by three so far, but they have a Wildcard thing so you can skip one if you need to, and you get the Wildcard back by completing that level. Although I get just frustrated enough that I think I should do one world at a time and then stop while I'm still feeling good about it.

Also, I've only done the normal levels. There's hard levels and bonus levels, but I haven't even looked at them yet. Not sure when/if I will.

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wobbliestowl

January 2013

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